Shock Therapy
Lauren Lee McCarthy’s art takes on surveillance capitalism with the shock effects of radical performance and an equally radical politics of care.
Outland is a new platform dedicated to fostering critical conversations around emerging digital technologies and their connections to contemporary art.
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Criticism | 15/3/2024
Lauren Lee McCarthy’s art takes on surveillance capitalism with the shock effects of radical performance and an equally radical politics of care.
News | 11/3/2024
The written word is distorted beyond all legibility in Robert Alice’s latest NFT collection, released to promote a book about art on the blockchain.
Commentary | 7/3/2024
Mitchell F. Chan interviews artists to understand how games have influenced their work.
Conversations | 5/3/2024
The two artists discuss their use of gameplay as a strategy to make the viewer engage with the difficult questions raised by their work.
Commentary | 2/3/2024
The latest edition of Art Dubai Digital looks more like a regular art fair than its predecessors, but still has subversive and experimental work.
Conversations | 28/2/2024
A virtual studio with the artist, who has been making games, tools and archives on the web since they were seven years old.
Conversations | 26/2/2024
Hans Ulrich Obrist and Outland's team discuss the metaverse in a chapter from On NFTs, a survey edited by Robert Alice and published by Taschen
Commentary | 23/2/2024
What exactly is a game? For Sarah Friend, leaving this question unanswered may yield more insights than a clear set of criteria
Collections | 20/2/2024
Collecting digital objects often means fostering conversations across departments and disciplines.
Criticism | 15/2/2024
As the metaverse falters, Manny Palou’s open-source body scan turned game anticipates other ways of making bodies virtual.
Conversations | 13/2/2024
How can play become a form of critique? How can it be used for research?
Criticism | 8/2/2024
Artist and architect Francisco Alarcon explores virtual space with a project that points to code’s physical limitations, while locating potential in its mutability.
Criticism | 6/2/2024
With a projection mapping inspired by the biomimetic architecture of Antoni Gaudí, Sofia Crespo explores how technology can be harnessed to help us connect with the natural world.
Commentary | 30/1/2024
More and more, video games look like capitalism simulators and digital financial products look like games. Can art offer an alternative?
Criticism | 25/1/2024
An inspirational model for the future of the web can be found by looking back at several early net art projects that emphasized collaborative creativity and play.
Collections | 23/1/2024
The preeminent private collection of media art has now added a video game to its holdings.
Criticism | 18/1/2024
In a series of conceptual artworks, Mathcastles unites artistic and computational modes of abstraction.
Commentary | 16/1/2024
In 2013, Eric Zimmerman predicted that the systemic logic of games would transform contemporary society. He was right—even if the effects were more nefarious than he’d imagined.
Collections | 11/1/2024
The museum presents a playable history of video games that spans multiple formats and genres.
News | 9/1/2024
Guest editor Mitchell F. Chan introduces our special issue on games with a discussion of agency as a medium.
Special Issue
There are as many stories of glitch as there are practitioners and individuals experiencing or working with the glitch. This issue illustrates and unpacks a few fragments of glitch art's complexities, cycles, genealogies, and turns.
Commentary | 24/10/2023
Four artists share the tools and approaches they have developed for working with glitch.
Commentary | 26/10/2023
Prompt-based image generators seem unhackable. But a committed glitch artist can still instigate interventions.
Commentary | 1/11/2023
The hacker folk art of esoteric programming languages yields insights into glitch as a practice that hijacks existing algorithms to emphasize plurality and freedom.